“In Many Respects, Fallout 76 Is the Game I’m Most Proud Of”, Says Todd Howard

电脑作者 / 月后网 / 2026-05-28 01:16
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  In his latest hour-long conversation with Greg Miller from Kinda Funny, Bethesda's Todd Howard touched on various su
  In his latest hour-long conversation with Greg Miller from Kinda Funny, Bethesda's Todd Howard touched on various subjects, including The Elder Scrolls VI and Starfield, the usage of AI in game development, and even his feelings toward Fallout 76.   When it launched in late 2018, Fallout 76 quickly became a sort of punching bag for critics (including Wccftech's Chris Wray) and gamers alike. The game had several issues at release, including optimization, a lack of human NPCs (by design, as the game is set before any other in the series and was conceived with players as the first Vault dwellers getting out to explore the wasteland), and much more.   However, slowly but surely, Bethesda Game Studios (with the help of Double Eleven, which was hired to work on the game as a partner studio) introduced more features and content, including the return of human NPCs with the Wastelanders update that dropped in April 2020. They followed the community's feedback, and the community rewarded them for it, getting bigger and bigger until it exploded (like the other Fallout games) with the release of the TV show on Amazon Prime Video.   现在,回过头来看,霍华德可以说这是他最自豪的Bethesda游戏,特别是因为第一次制作多人游戏,在推出后将其纳入正轨,然后随着时间的推移维护它的挑战。他还开玩笑说,由于未来的路线图,游戏将“变得更好”。   It was incredibly difficult. It was difficult to get it to launch, and it didn't launch great. And then it was even harder to pull it out of that, and then when it starts getting really popular again, maintain it. We're really fortunate. The community around Fallout 76 is incredible. There were so many people that wanted to play a game like that. Granted, not every Fallout fan, we realized that given the the history of it and the single player nature of it, 但是很多人都想玩这样的游戏,他们有点坚持和我们在一起。你知道,从很多方面来说,这是我最引以为豪的游戏,因为它很难做到,也很难保持它的相关性。   如果你看看整个行业,像这样的游戏来来去去的数量...这是辐射76,仍然有很大的数字,做得很好,是相关的。工作室里充满了活力。听着,人们喜欢它。由约翰·拉什领导的团队完成了一项了不起的工作。我看到了为游戏设计的路线图,它变得更好了。所以,我们喜欢它,我们的社区也喜欢它,很明显,当你看到这个电视节目的余波时, it gives us an avenue to be updating and adding new things. The Ghoul comes in to Burning Springs and etc.   It's just a vibrant community and something where it's great to have that community touchpoint, whereas when you're doing a single player game, you don't have it as much. You're kind of doing it outside the game. Obviously, we have mods and creations, but you know, not quite the same as a game like Fallout 76.
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